
A first-person, story-driven puzzle game set aboard a futuristic space station, inspired by OptoSigma's comic series. Players explore a high-tech research facility, uncover secrets, and solve interconnected puzzles to unlock new areas and progress through the narrative—all without ever leaving the station.
OVERVIEW
Hub-Based Exploration – The entire game is set inside a detailed space station, with interconnected rooms and labs acting as puzzle chambers. Environmental Puzzles – Each room features unique logic, interaction, or physics-based puzzles rooted in real-world optical science concepts. Progressive Unlocking – Solving puzzles grants access to new areas, tools, or narrative beats, making exploration and progression tightly linked. Narrative Integration – Clues are embedded in logs, visuals, and audio scattered around the station, providing backstory and puzzle hints.
TRAILER
ASSETS CREATED
Role & Contributions:
2D Puzzle Prototyping & Level Mockups
Designed initial 2D paper and digital layouts of the space station and individual puzzle rooms to plan flow and progression.
Created interactive mockups of key puzzle mechanics to visualize player interaction before implementation.
Focused on layout clarity, puzzle readability, and gradual difficulty scaling during the design phase.
Laser Puzzle System (Blueprint Programming)
Fully developed the laser refraction puzzle system in Unreal Engine 5 using Blueprints.
Programmed mirror actors that respond to player input and dynamically reflect laser beams toward targets.
Implemented line trace logic for beam behavior and validated puzzle completion conditions through actor communication and variable states.
Optimized performance and reusability with modular blueprint design.
Puzzle Development & Integration
Built other smaller puzzle interactions using event-driven Blueprints, such as pressure plates, locked doors, and circuit-based mechanisms.
Handled debugging and iteration to ensure smooth player experience and compatibility across rooms.
Designed logic for area unlocking once a puzzle is solved to guide linear and non-linear progression inside the space station.
Environment Design & Game Feel
White-boxed rooms and corridors in UE5 to test player navigation, line of sight, and spatial pacing.
Integrated temporary sound effects, lighting cues, and visual hints to enhance the sci-fi atmosphere and player feedback loop.