A first-person, story-driven puzzle game set aboard a futuristic space station, inspired by OptoSigma's comic series. Players explore a high-tech research facility, uncover secrets, and solve interconnected puzzles to unlock new areas and progress through the narrative—all without ever leaving the station.

OVERVIEW

Hub-Based Exploration – The entire game is set inside a detailed space station, with interconnected rooms and labs acting as puzzle chambers. Environmental Puzzles – Each room features unique logic, interaction, or physics-based puzzles rooted in real-world optical science concepts. Progressive Unlocking – Solving puzzles grants access to new areas, tools, or narrative beats, making exploration and progression tightly linked. Narrative Integration – Clues are embedded in logs, visuals, and audio scattered around the station, providing backstory and puzzle hints.

TRAILER

ASSETS CREATED

Role & Contributions:

2D Puzzle Prototyping & Level Mockups
  • Designed initial 2D paper and digital layouts of the space station and individual puzzle rooms to plan flow and progression.
  • Created interactive mockups of key puzzle mechanics to visualize player interaction before implementation.
  • Focused on layout clarity, puzzle readability, and gradual difficulty scaling during the design phase.
Laser Puzzle System (Blueprint Programming)
  • Fully developed the laser refraction puzzle system in Unreal Engine 5 using Blueprints.
  • Programmed mirror actors that respond to player input and dynamically reflect laser beams toward targets.
  • Implemented line trace logic for beam behavior and validated puzzle completion conditions through actor communication and variable states.
  • Optimized performance and reusability with modular blueprint design.
Puzzle Development & Integration
  • Built other smaller puzzle interactions using event-driven Blueprints, such as pressure plates, locked doors, and circuit-based mechanisms.
  • Handled debugging and iteration to ensure smooth player experience and compatibility across rooms.
  • Designed logic for area unlocking once a puzzle is solved to guide linear and non-linear progression inside the space station.
Environment Design & Game Feel
  • White-boxed rooms and corridors in UE5 to test player navigation, line of sight, and spatial pacing.
  • Integrated temporary sound effects, lighting cues, and visual hints to enhance the sci-fi atmosphere and player feedback loop.