College in Frames:
A Photojournalism Journey
This project is a personal photojournalism article that captures the essence of my four-year journey as an international student at Purdue University. Through a mix of storytelling and powerful imagery, I documented the milestones, challenges, friendships, and self-discoveries that shaped my college experience.
I incorporated interviews, first-person narrative, and photographs (both personal and professional) to give readers a real, emotional look into my world.
The project includes a timeline visualization of key events, capturing my academic, social, and personal growth. It’s not just a reflection—it’s a tribute to every student who’s ever felt uncertain, excited, overwhelmed, or proud during their college years. The goal is to make others feel seen and inspired by showing how every small step adds up to something meaningful.
Supporting Assignments:
On the left are a couple of supporting assignments I completed in order to draft the final photojournalism article.
Click the buttons to view or download them!
Debunking the Myth:
Video Games and Violence
This project was part of a counter-messaging campaign - the process of identifying and correcting harmful misinformation. I chose to address a persistent myth: the idea that video games cause real-world violence.
As a gamer and game designer, I’ve often seen how misleading claims about video games can overshadow their many proven benefits. This project gave me the opportunity to use research and data visualization to set the record straight.
Using reputable sources such as the American Psychological Association, NIH, and Oxford University, I gathered peer-reviewed studies and global statistics showing no direct link between violent games and violent behavior. I then translated this research into a clear, engaging infographic designed for easy public understanding.
MISINFORMATION
LECTURE
Through a 15-minute multimedia lecture, I aimed to disprove this myth using credible academic research, statistics, and real-world context. The lecture not only debunked the misinformation but also highlighted the cognitive, emotional, and social benefits of gaming such as improved memory, decision-making skills, and global social connection. I concluded with practical tips on how to avoid misinformation online, equipping the audience with media literacy tools they can use in everyday life.
The project included:
A podcast-style script with speaker notes
A full slide deck with visual examples, research citations, and an interactive Q&A
A printable flyer to promote the event
Supporting research from sources like the APA, Oxford University, and peer-reviewed journals
This lecture allowed me to combine public communication, digital literacy, and personal passion into a meaningful educational experience. You can download the full lecture (with script) here:
Reading Responses!
These reading responses were completed as a part of assignments for class. Each response reflects on and analyzes texts assigned by the professor, connecting key ideas to my own experiences, understanding of design, and personal growth as a creative thinker.
Click the hyperlink buttons to view or download them!