
TARGET LOCK ON
Player Mechanic in Unreal Engine 5
Demo Video: A short gameplay clip demonstrating the mechanic in action—lock-on, switching targets, and responsive camera control and the blueprints used in Unreal Engine 5.
Implementation Highlights:
Utilized Unreal Engine 5's Blueprint system for rapid prototyping and iteration.
Custom camera behavior built with spring arm adjustments and rotation logic.
Line tracing and target validation based on distance, visibility, and angle.
Modular setup, easy to integrate with existing character and AI systems.
Overview
This custom gameplay mechanic allows the player to lock onto a specific target within range, enabling focused movement and combat. Once locked on, the camera dynamically adjusts to center the selected target, creating an immersive and responsive combat experience—similar to systems seen in games like Zelda: Breath of the Wild or Dark Souls.
KEY FEATURES:
Dynamic Target Detection – System scans for nearby actors within a specific radius and field of view.
Lock-On Selection – Player can cycle through valid targets and lock onto a single actor.
Camera Tracking – Smooth camera behavior keeps the target centered on-screen at all times.
Rotational Control – Player's movement and orientation pivot around the locked-on actor.
Toggle Lock – Lock-on can be toggled on/off with a single button press.